On the other hand, the final boss did stress me out more than any other game I can remember. The second to last boss is not particularly hard, so the transition is pretty harsh. The last battle is also much more challenging than anything else in the game, and I can see people kinda giving up at this point. The very short range of the main attack can worsen things, and the shield never seemed to work for me, and especially special skill meter management can a pain. In areas with lots of flying projectiles and enemies, the difficulty spikes and I often found myself unable to aim properly to where I wanted to go, and the unforgivingly short invincibility time when hit often leads to successive hits, and things turn bad really fast. I've often jumped onto off-screen enemies when aiming for different areas. I didn't grow up with analog sticks, so this may be a good part of it, but it was a source of frustration for me. However, after almost 10 hours of playing this game, I still haven't gotten comfortable with the controls, and often end up jumping in the wrong direction. Technically, there's nothing wrong with this, in fact it's a really novel idea that works quite well for level design, which is for the most part very good. But I've never played a game with a movement mechanic like this. I'm probably kinda old by Metacritic standards, and Metroidvanias are nothing new to me. The gameplay is where things start getting a bit annoying for me. Honestly one of the best OSTs I've heard in recent years. I kept being surprised by the music, and every time it changed it was appropriate and fit the settings. Though I usually don't care much about music in video games, I gotta say the soundtrack is amazing. The final boss was added in the "Trials of Fear" update, so story-wise it feels thrown in haphazardly. The story is intentionally made vague, and the way the story is told through small artifacts found on the ground in random places is intriguing, but I can't say I had any strong feelings about the big bad. If there are weak points as far as characters go, the two final bosses are kinda bland. All the characters presented (they are fairly few and far between, however) all have a certain individuality that makes them unique. I really like the way the story is presented, there are no large exposition dumps stalling the game. I did find it a bit strange that the first boss in the game is the humongous head of M. The enemy and boss designs are OK, not great. The pixel-art graphics are great, the levels are varied and have personality. There's a lot of stuff I like, but at the same time I found the game occasionally infuriating. So I just finished Dandara, and I feel a bit conflicted.
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